The voice actor strike in the video game industry has come to an end after more than a year as the actors and the companies have reached an agreement. Members of SAG-AFTRA, the division of the Screen Actors Guild that represents a large majority of voiceover artists, announced that an agreement has been ratified that stipulates better compensation and conditions for video game work.

The strike began in October 2016 after nearly two years of failed contract negotiations with large publishers in the industry.

The National Board approved the terms in October after reaching a compromise with huge video game companies like Activision and EA; the actor-wide vote took place on November 7, 2017, and was approved by 90% of SAG-AFTRA’s voice actors. The agreement includes bonus payments for recording sessions, and employers are now required to work with SAG on measures to address vocal stress.

There are also new “transparency provisions,” which will have the game publishers more clearly spell out all requirements of the acting job at hand. This requires the company to “disclose the code name of project, its genre, whether the game is based on previously published intellectual property and whether the performer is reprising a prior role. Members are also protected by the disclosure of whether they will be required to use unusual terminology, profanity, or racial slurs, whether there will be content of a sexual or violent nature and whether [live-action] stunts will be required,” according to SAG-AFTRA.